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Description
A protoytpe to know if i should go further or no
people seems enjoying it
Tell what you think of the concept , i'll try to improve the controls and the ball inertia
i'll do a 10 levels probably
It will stay simple in graphics, i don't have time anymore to push up something complex graphically wise.
edit
Update
Sound
More levels (officials levels)
Story (you play someone wich will help a space pod navigate through space trying to find GOD on Saturn planet)
Grab the blue sphere if you want , it's just optionnal for the moment
The loading screen is not related/sorry for that
people seems enjoying it
Tell what you think of the concept , i'll try to improve the controls and the ball inertia
i'll do a 10 levels probably
It will stay simple in graphics, i don't have time anymore to push up something complex graphically wise.
edit
Update
Sound
More levels (officials levels)
Story (you play someone wich will help a space pod navigate through space trying to find GOD on Saturn planet)
Grab the blue sphere if you want , it's just optionnal for the moment
The loading screen is not related/sorry for that
Image size
900x600px 2.72 MB
© 2012 - 2024 K-hermann
Comments16
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I like the idea quite a lot, this definitely could lead to some interesting games with appropriate level designs.
To me it seemed like the physics were quite unprecise, leading to glitches and weird behaviour way too often.
I do appreciate the simplicity of the graphics, and I've got to say I'm quite a fan of minimalism, but I'm positive there are, as much as you reject complex graphics, still some easy ways to improve the overall graphical experience, such as motion blur (aka bitmap splitting). I'd also mark "interactive" platforms, those you can rotate, in a different way, too.
Further on (what actually would go hand in hand with the already suggested improvements of the graphics) you probably could smoothen the rotation and jump with some minor adjustments.
This indeed could become a great game.
To me it seemed like the physics were quite unprecise, leading to glitches and weird behaviour way too often.
I do appreciate the simplicity of the graphics, and I've got to say I'm quite a fan of minimalism, but I'm positive there are, as much as you reject complex graphics, still some easy ways to improve the overall graphical experience, such as motion blur (aka bitmap splitting). I'd also mark "interactive" platforms, those you can rotate, in a different way, too.
Further on (what actually would go hand in hand with the already suggested improvements of the graphics) you probably could smoothen the rotation and jump with some minor adjustments.
This indeed could become a great game.